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Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts
Thursday, October 17, 2019
Sunday, October 13, 2019
Monday, October 7, 2019
Sunday, September 29, 2019
Sunday, September 22, 2019
Cannon Sculpting in zBrush 1
I used this image as a loose reference for how the surface of the cannon should look.

I added detail to the barrel, by adding blemishes in the metal in similar to the reference, plus erosion using the noise tool.

I did similarly for the other metal pieces, and added a general noise over top.

I added detail to the barrel, by adding blemishes in the metal in similar to the reference, plus erosion using the noise tool.

I did similarly for the other metal pieces, and added a general noise over top.

Monday, September 16, 2019
Proxy Model Cannon UV's and Up-Res In Maya
I'm not terribly experienced in Maya (I'm a Blenderhead, I admit it), but I think Maya hates me. It kept changing around my UVs when I reopened the file, sometimes when I tried to move or rotate shells, everything would break, the unfold button often produced strange results unless I set it to Legacy mode.
I managed this.
I know it isn't packed as well as it should be but, I didn't want to look at it anymore.
Upresing, I didn't fare that much better, the bevel tool sometimes produced unexpected results (but not always?) and my in view editors decided to stop working so I had to always use the option box. Will this get better as I get used to Maya? Hopefully!
Looks pretty nice though.
Here it is imported into ZBrush.
Do they pronounce it "Zed" Brush outside of the US?
Sunday, September 8, 2019
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