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Thursday, September 26, 2019

Drew Struzen: Composition



This assignment was focused on composition, using Drew Struzan's work as reference.



I decided to base mine off of this Zathura poster because I am a sucker for nostalgia.
I had decided, even before deciding on a poster that I  wanted to do something that was stylistically very different from the source material.



I first did the sketch, I tried to get kind of an Earthbound look for the proportions.



I did lineart, I chose pink to really make it look colorful, and filled with flat colors.



Then, I added shadow using a multiply layer and highlight using a glow dodge layer.



And the finishing touches with some brush effects, gradients, and more blending layers.

The piece uses triangular composition.



Sunday, September 22, 2019

Cannon Sculpting in zBrush 1

I used this image as a loose reference for how the surface of the cannon should look.

I added detail to the barrel, by adding blemishes in the metal in similar to the reference, plus erosion using the noise tool.


I did similarly for the other metal pieces, and added a general noise over top.

Friday, September 20, 2019

Week 3: Life Drawing


Week 2: Life Drawing

Value: Frank Frazetta


I chose to do this one because it had less shading already on it than a lot of the others, and I thought the lion was cute.


I put down base values, then progressively added darker shades to build up depth, then went back in with white to add highlights.

I hope I added something of value to the original!

Monday, September 16, 2019

Proxy Model Cannon UV's and Up-Res In Maya


I'm not terribly experienced in Maya (I'm a Blenderhead, I admit it), but I think Maya hates me. It kept changing around my UVs when I reopened the file, sometimes when I tried to move or rotate shells, everything would break, the unfold button often produced strange results unless I set it to Legacy mode.

I managed this.


I know it isn't packed as well as it should be but, I didn't want to look at it anymore.

Upresing, I didn't fare that much better, the bevel tool sometimes produced unexpected results (but not always?) and my in view editors decided to stop working so I had to always use the option box. Will this get better as I get used to Maya? Hopefully!


Looks pretty nice though.

Here it is imported into ZBrush.



Do they pronounce it "Zed" Brush outside of the US?