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Sunday, September 29, 2019
Thursday, September 26, 2019
Drew Struzen: Composition
This assignment was focused on composition, using Drew Struzan's work as reference.
I decided to base mine off of this Zathura poster because I am a sucker for nostalgia.
I had decided, even before deciding on a poster that I wanted to do something that was stylistically very different from the source material.
I first did the sketch, I tried to get kind of an Earthbound look for the proportions.
I did lineart, I chose pink to really make it look colorful, and filled with flat colors.
Then, I added shadow using a multiply layer and highlight using a glow dodge layer.
And the finishing touches with some brush effects, gradients, and more blending layers.
The piece uses triangular composition.
Sunday, September 22, 2019
Cannon Sculpting in zBrush 1
I used this image as a loose reference for how the surface of the cannon should look.
I added detail to the barrel, by adding blemishes in the metal in similar to the reference, plus erosion using the noise tool.
I did similarly for the other metal pieces, and added a general noise over top.
I added detail to the barrel, by adding blemishes in the metal in similar to the reference, plus erosion using the noise tool.
I did similarly for the other metal pieces, and added a general noise over top.
Friday, September 20, 2019
Value: Frank Frazetta
I chose to do this one because it had less shading already on it than a lot of the others, and I thought the lion was cute.
I put down base values, then progressively added darker shades to build up depth, then went back in with white to add highlights.
I hope I added something of value to the original!
Monday, September 16, 2019
Proxy Model Cannon UV's and Up-Res In Maya
I'm not terribly experienced in Maya (I'm a Blenderhead, I admit it), but I think Maya hates me. It kept changing around my UVs when I reopened the file, sometimes when I tried to move or rotate shells, everything would break, the unfold button often produced strange results unless I set it to Legacy mode.
I managed this.
I know it isn't packed as well as it should be but, I didn't want to look at it anymore.
Upresing, I didn't fare that much better, the bevel tool sometimes produced unexpected results (but not always?) and my in view editors decided to stop working so I had to always use the option box. Will this get better as I get used to Maya? Hopefully!
Looks pretty nice though.
Here it is imported into ZBrush.
Do they pronounce it "Zed" Brush outside of the US?
Thursday, September 12, 2019
Sunday, September 8, 2019
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