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Sunday, October 13, 2019

Wednesday, October 9, 2019

2D - Lighting



I felt like I could be painting anything, even a boat.
Thanks to Rachel Morton for the lighting setup.


I sketched the boat, though the sketch ended up being inaccurate, I had to warp my block colors a lot to get it looking like the image.



I blocked out the colors, then built up the shades, and ran everything over with a blending brush.

Monday, October 7, 2019

3D - Resurfacing


I combined some of the geometry and removed unnecessary faces.

Thursday, September 26, 2019

Drew Struzen: Composition



This assignment was focused on composition, using Drew Struzan's work as reference.



I decided to base mine off of this Zathura poster because I am a sucker for nostalgia.
I had decided, even before deciding on a poster that I  wanted to do something that was stylistically very different from the source material.



I first did the sketch, I tried to get kind of an Earthbound look for the proportions.



I did lineart, I chose pink to really make it look colorful, and filled with flat colors.



Then, I added shadow using a multiply layer and highlight using a glow dodge layer.



And the finishing touches with some brush effects, gradients, and more blending layers.

The piece uses triangular composition.



Sunday, September 22, 2019

Cannon Sculpting in zBrush 1

I used this image as a loose reference for how the surface of the cannon should look.

I added detail to the barrel, by adding blemishes in the metal in similar to the reference, plus erosion using the noise tool.


I did similarly for the other metal pieces, and added a general noise over top.

Friday, September 20, 2019

Week 3: Life Drawing


Week 2: Life Drawing

Value: Frank Frazetta


I chose to do this one because it had less shading already on it than a lot of the others, and I thought the lion was cute.


I put down base values, then progressively added darker shades to build up depth, then went back in with white to add highlights.

I hope I added something of value to the original!

Monday, September 16, 2019

Proxy Model Cannon UV's and Up-Res In Maya


I'm not terribly experienced in Maya (I'm a Blenderhead, I admit it), but I think Maya hates me. It kept changing around my UVs when I reopened the file, sometimes when I tried to move or rotate shells, everything would break, the unfold button often produced strange results unless I set it to Legacy mode.

I managed this.


I know it isn't packed as well as it should be but, I didn't want to look at it anymore.

Upresing, I didn't fare that much better, the bevel tool sometimes produced unexpected results (but not always?) and my in view editors decided to stop working so I had to always use the option box. Will this get better as I get used to Maya? Hopefully!


Looks pretty nice though.

Here it is imported into ZBrush.



Do they pronounce it "Zed" Brush outside of the US?

Saturday, August 31, 2019

2D Art Week 1: Life Drawing #1

This life drawing session was focused on a diagram of a basic skeleton and trying to show where bones show just under skin when drawing people. I have much to learn about anatomy, as I haven't really had any formal training in the fundamentals.



This was also my first time doing life drawing with a nude model. I don't think I've ever even drawn a naked person.